#ViernesRetro: Little Nemo – Master of the Dream


Today, it’s up to us to continue bathing in nostalgia and remember those titles that largely give meaning to what we play. Today we’ll park your car at Capcom’s facilities last year to take an eyelash and immerse ourselves in a world that can only be accessed with closed eyes.

If anyone knows how to license games, it’s Capcom. During the period of NES and SNES, we were pleased with several proposals that were well implemented. Wow, so the little Mermaid He was funny and had a joke. No longer talking about the great Disney’s Aladdin For Super Nintendo or two parts of duck tales s Chip and Dale. This is an area where the company has done very well, and the title we’re dealing with today is no exception.

Little Nemo: Master of the Dream It is adaptive conditioning. This means that the original material comes from a comic called Little Nemo in Slumberland Written by Winsor MacKay in the early 20th century. Subsequently, Tokyo Shinsha produced a film based on the comedy (Little Nemo: Adventures in Slumberland – 1989), which was the inspiration for the NES title that appeared in Our Lands in September 1990. It’s not just a movie, as it had many movie characters in its ranks, such as George Lucas or Hayao Miyazaki. In addition, the script was written by Richard Otten and Chris Columbus, who years later directed the first two tapes of the epic Harry Potter And one of many divorced pixels in 2015.

year 1905; Venue, New York. Nemo falls asleep when he is visited by a retinue who has been flown in a large airship from Slumberland. They invited him, in the name of the king of that land (Morpheus), to be Princess Camille’s playmate. After thinking about it a bit, especially since he has never played with girls, Nemo accepts the invitation and thus begins his adventure. Our little hero, in pajamas and bare feet, must navigate through 8 different dreams to fulfill his mission.

Have you ever heard the phrase «in the fifth dream»? Here you will literally experience it as you progress through different areas that shine for their design and variety of challenges and mechanics. The goal in each case is to collect a certain number of keys to unlock the corresponding locks at the end of each level. Here I wanted the game not only to tell you how many keys you have, but also how many keys you need, because it is very disappointing to reach the goal and realize that you are short. The main feature of the game mode is the interaction that Nemo has with some animals that he can transform into or ride on to reach certain important points in each level. In order for each creature to sleep and Nemo can control it, he must feed it 3 candies. Thus, the protagonist acquires the corresponding skills, ranging from jumping high or climbing walls to entering the ground to discover some secrets or important objects. I find it very strange for animals to sleep while using it, because it’s like a dream inside a dream.

They are the companions that any hero dreams of
They are the companions that any hero dreams of

This is where I want to take a short break to talk about the nature of game dreams. It is important to always keep it in mind, otherwise many situations during Nemo’s journey may seem out of context. Technically and practically, Little Nemo: Master of the Dream It can be considered just another platform, but if you delve into its premise, you can find very interesting aspects of Nemo’s life. Within the simplicity of the story you can see the need for the hero’s approval. His dreams lead him to a world where he is a major player in which everything goes well, while at the same time the downfall of Slumberland may be caused by his failure to fulfill his mission. After Dream 7, Princess Camille confesses to Nemo that the real reason for her invitation is that Morpheus has been kidnapped by the King of Nightmare Land, so he hands him a wand which is the only weapon he can destroy. . Everything is in Nemo’s hands. what happened? He was only playing with the princess, and now it turned out that on his shoulders the responsibility to save the entire kingdom of dreams, from his dreams. This is something that very much surprised me, because near the end of the trip we learned that Nemo had cheated at Slaberland. This makes no sense to me, because I highly doubt that if I had told him the truth from the start, he would have refused to go. I mean, it’s a rule of thumb for heroes that wherever they send you, you go. Here’s the story.

I think Nemo's face we all put on when facing this twist
I think Nemo’s face we all put on when facing this twist

This is not clear in the game, but in the movie there are clues that tell why Nemo dreams what he dreams about. His parents don’t pay much attention to him and his world turns to live with his pet, a flying squirrel named Icarus. The child creates in his mind a whole universe that makes us believe that even the commission sent to make him the calling of his life was a product of the above-mentioned need not only for attention, but also for affection. He is very important in this story, but his eagerness to rise and please those who ask him for help generates deep anguish. Although the decision is ultimately happy because it’s a children’s story, there are some particularly engaging reads in between. I insist that all this is explained in the movie I recommend you to watch. I left you the link below.

Returning again to the practical side of the title, Little Nemo: Master of the Dream It is delicious food. The good navigation of the character and the different tasks that you have to do in each level give it a lot of liveliness and keep you entertained at all times. The difficulty is also high at certain points, which sparks more interest. Although at first glance and its background can be considered a simple game for kids, the truth is that it goes further and offers us one of the best adventures that can be played on the legendary Nintendo 8-bit console. Some of what he suffers from is having ultimate bosses behind the scenes, which only appear in the last dream and who you have to defeat using the famous enchanted wand. By the way, from the point you get this powerful weapon, the gameplay changes with more focus on combat than exploration. So much so that at this point you no longer need to collect the keys. Although the change seems strange, I see it as a reward after coming out of the previous seven dreams.

Although I really love interacting with the supporting characters, my favorite dream is 3: The Toy House. It’s the only one in the entire game where you play only as Nemo, traveling in a toy train and avoiding all obstacles, as well as a series of spikes that move at high speed. I don’t know if they used it just for experiment, to add variety, or as a respite from using animals, but that was a huge success. Perhaps it would be a good idea to include another level with this dynamic. On the other hand, the last dream is undoubtedly the most important challenge in the game, and in a way, there is a sense of the need to be more like that in the earlier stages of the adventure.

There are situations when it is good for the train to take you
There are situations when it is good for the train to take you

One aspect that I remember most Little Nemo: Master of the Dream is the music. When I think of her I can’t help but repeat some melody in my mind. Junko Tamiya’s songwriting work (referred to as Gonzo in the game) was impeccable. From the start it makes you feel like you are in a circus or an exhibition where reality is distorted, taking you into a kind of trance that fits perfectly with the title theme. It’s a 19-track work, among which I prefer on the title screen and the other in Dream 2: The Flower Garden. I leave you the soundtrack link so you can review it.

Where can I play it now?

curiosity

  • No wonder the game has such an elaborate artistic direction, as the original comics were groundbreaking at the time as well, using unprecedented techniques and proportions.
  • There is an arcade version called nemo. There are no candy or animals here, but the mechanics boil down to sticking and throwing things. In addition, Flip appears as a complementary character in 2-player mode.
  • Although Camille between Dreams 7 and 8 hands the wand to Nemo, he carries it on his back from the start of the game.

Links that may interest you

Dreams represent places we long to see or visit again. It also allows us to do things we never dared do or say, and even to be people we might have always wanted to be. Does it sound familiar to you? Video games work this way to some extent, too. In the world of Nemo, despite the difficulties, anything is possible because actions developed from his great imagination and innocence. On a real level, he is an ordinary kid, but in this wonderful universe he created in his mind he is a person of much more value, someone to whom everyone turns when they need help, someone with the power to save the day whenever needed. In short, he is a hero who every time puts his head on the pillow to live wonderful adventures in a kind of Never Land without leaving the safety and shelter of his room.

Little Nemo: Master of the Dream It is a true gem of the platform type that many of us love. It plays very well and is very much enjoyed even 31 years after its release. It is a pity that it is only available on the platform that he saw was born. I hope Nintendo will soon include it in its list of online titles. The good news is that the cartridge isn’t that expensive, so you can make a copy with relative ease. Remember, I am waiting for your comments and would love to meet you again at the next #FridayRetro.



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